The wish list (#10)

IEP Process :  ECC Games for Visually Impaired Students

IEP Education is our new company where we are building Expanded Core Curriculum interactive simulations for blind and low vision students, based on the student’s Individual Educational Plan.
The student’s progress in learning skills in these curriculum-based games are stored in a private secure cloud, visible to the school IEP team  in a web-based dashboard .
If you are a Special Ed Teacher , press for more details on trying these types of games as a tool for maximizing student outcomes, relating to their 
504 school plan

The wish list

As the app became more real, I wanted the students to layout the most critical feature of the app – the wish list itself.
We held a contest in class of which screen design to display the list. They had to consider:

  • Who’s list is it?
  • How many items should be seen on the screen at once?
  • Is the list in any order?
  • Should a picture of the item be included?
  • Should the price of the item be listed?

By analyzing each topic, the students were putting themselves into the role of a “consumer”, coming up with the best possible design. For example, when looking at your own wishlist, your name does not need to appear on the screen (which enables you to see about 6 items), but when looking at your friend’s wishlist, you need to be reminded of the name (at the top of the screen), and you’ll only see about 4 or 5 items.
To get the details on a gift, the students evaluated zooming into an item (that has a very tiny description) vs. “hyperlinking on the web” – pressing the item to see the details.
We settlted on the wish list would show a little picture of the toy on the left, a title, and a one-line description, and would scroll up & down, and pressing on the picture or title would bring up the toy details.
Here’s a screen shot of the wish list as it looks in the final version of the app:

Leave a Reply