Second Demo (#17)

IEP Plan :  Expanded Core Curriculum Games for Visually Impaired Students

IEP Goals

ObjectiveEd.com is our new company where we are building ECC interactive simulations for blind students, based on a child’s Individual Educational Plan.
The child’s progress in mastering skills in these curriculum-based games and interactive simulations are preserved in a private secure cloud, visible to the teachers in a web-based console .
If you are a Teacher of Visually Impaired Students , press for more details on learning about these types of games as part of maximizing student outcomes, relating to their 
IEP Goals
.

Second Demo

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As you can see in this picture, we had teachers and adminstrators attend the class from time to time.
Not only were the students much better behaved (thanks!), but they asked questions that gave me a chance to explain more about app development, testing and submitting to the app store.
The second demo to the students went much better than the first. The screen was more colorful, the actions smoother, and the students liked what they saw.
In this demo, we searched for Woody from Toy Story:
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The search results were cleaned up:
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The tool bar at the top was easier to use, but still needs improvement:
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Selecting the toy you want is simple:
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And the “details” screen for the gift is more colorful:
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The students also liked interacting with a friend’s wish list. Once a friend is selected, you can see their wish list, and comment on their gifts:
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To keep things as kid-safe as possible, we decided to allow only comments from a pre-created list of comments:
friendGift2
The biggest hit was the icon screens. The students really liked being able to select their icon, and change it from time to time. Here’s what we built initially:
To see your icon, press PUBLIC PROFILE:
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To change your icon, press the CARD FILE:
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First select a category of icons (all stored on a web page):
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Then select the icon for your public profile (also stored on a web page):
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All in all, the app was coming together nicely, but it was rough around the edges, there were time delays in showing the icon, and there were inconsistencies in the user interface. We’ll resolve those over the next few weeks.

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