Once we finished cleaning up the screens, re-did some of the more confusing voice recordings and added more graphics (for sighted people), we did more testing, and resubmitted the app. This was the fourth submission, and the game is seems to be ready for real-world usage.
Apple approved the app within a week, and we about to start telling the world about it. Click the above picture to visit the iTunes App Store for Blindfold Racer.
As usual, Apple rejected the app the first time through. Having created many apps before, this was no surprise.
The rejection was due to some COPPA violations (we didn’t have a Children’s Online Privacy Protection Act) statement on our website, and we had one or two unintentional “coding violations”. We fixed those and resubmitted, and it was accepted.
If you look closely at the screen in this picture (taken at the Lighthouse)
you can see that the screen is mostly black, with some icons in the four corners of the screen. For a blind person, that doesn’t matter, but for a sighted person, that’s pretty boring. We want the app to be exciting for both groups, so we had to make the screen more compelling.
We chose a road sign theme for the icons, such as:
This icon is in the upper right corner, and brings up the settings screen. We designed a settings screen that works without voice-over. The full screen on an iPhone looks like:
and is similar on an iPad. The Braille mode button tells the game player how the game works, and what gestures they can use, and where the buttons are located. All of the screens follow the same pattern in the app: Braille mode button in the upper left corner.
We wanted to go back to the first Lighthouse we visited to show the teens how we had improved the game, and implemented their ideas.
We set up about six iPads, and the students in our app club handed them out. The teens took to the app right away, and quickly finished a dozen levels. Here are some photos:
These teens thought we should build more games like this one, and they wanted a game that would be similar to Flappy Bird – where you keep driving down a road, and the entire game ends as soon as you make a mistake. They thought that would be very cool, and very addicting.
We’re getting very close to submitting the game to the iTunes App Store. The only thing needed now is to test out the last set of levels (levels 25-35) that haven’t had much testing, and ensure that the game has a “finished” feel to it.