Suggestions from gamers (#58)

IEP Technologies :  ECC Games for Visually Impaired Students

IEP Objectives is our new company where we are building Expanded Core Curriculum games for vision impaired students, based on each child’s IEP . 
The student’s advancement in acquiring skills in these ECC-based games and interactive simulations are maintained in a private secure cloud, visible to the school IEP team  in a web-based dashboard . 
If you are a Special Ed Teacher , click for more information on using these types of games as a tool for maximizing student outcomes, relating to their 
IEP Process

Suggestions from gamers

While I am awaiting feedback from some groups who want to use Blindfold Racer for therapy purposes (more on that in another blog), I asked my growing community on AppleVis to give me comments on how challenge mode should work.
As a game, Blindfold Racer gets more complex as the levels progress, but once you’ve solved a level, it’s probably not that interesting to solve it again. We’ve been thinking about a challenge mode where between the pressure of finishing quickly, competing with others to achieve a high score, and ending the challenge when you make a mistake – these combined attributes should give challenge mode the same addictive qualities as Flappy Birds.
Sarah was the first to respond, and said that challenge mode should not allow the game to be saved (too easy), to maintain separate leaderboards for easy vs. hard mode, not have randomness in the logic puzzles (or if there is, have score penalty instead of losing the game). We’ll also create some new levels that uses locale information – time of day, day of week, weather, season, etc. – as a way to make things a little more difficult.
From Ken: Add harder modes (extreme challenge / insane challenge), give the car the ability to go backwards and stop, more randomness in the levels (so when you solve a puzzle, its not the same solution each time), and use Apple’s Game Center for leaderboards. He wants navigational aids as we make the tracks more complex, and add power-ups, moving platforms, wormholes and drawbridges.
From Kate: more types of tracks, ramps, oil slicks, rain (we did that already, but I don’t think she played that level yet), trains and more bridges.
From Khalfan: use engine sounds of different types of cars instead of music – with the engine sound reflecting the car speed, and others have suggested letting them use their iTunes library for music.
From Caleb: create a user guide and podcasts or YouTube audios where we describe how to play the game, and what each level is like.
We received dozens of suggestions, and hope to implement most of them.

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