Earlier this week, I met with Brian Charlson, Directory of Technology at Carroll Center in Newton, MA.
He was hosting several guests at his house, so I had a chance to sit down with them: Judy Dixon (Consumer Relations Office for the Library of Congress for Blind & Physically Disabled), Kim Charlson (Director of Perkins Library and President of the American Council for the Blind), and Doug Wakefield (United States Access Board).
To prepare for my meeting, all of them spent the prior evening playing the game. If I remember, correctly, Judy made it to level 21. They really enjoyed playing it and thanked me & the team of students who helped build it.
We first talked about suggestions they had for the game. Most of their suggestions are in the version that’s being reviewed by Apple; we’ll incorporate other suggestions in the next version. They wanted more options in the setting screen: selecting the type of fanfare at the end of each level (people who have hearing disabilities say the fanfare sounds weird), and changing the sounds for driving past a prize and missing it (bad) or avoiding an animal (good).
They had ideas for more Blindfold games, such as Blindfold Pilot, Blindfold Submarine, Blindfold Sailor, as well as creating games that exist in the iTunes App Store, but are not accessible. We’re looking into all of those.
I will be working with all of these great people as we move forward with setting up a not-for-profit to start producing more games, as well as getting the word out about Blindfold Racer. There are about 600,000 visually impaired people in the U.S.