I tend to alternate creating different types of games: movement games, such Bowling or Air Hockey, casino games, such as Blackjack or Craps, card games, such as Rummy or Solitaire, and puzzle games.
I was thinking about which puzzle game to create next, and the most popular request was for a version of Candy Crush. Candy Crush is probably one of the most popular games, and generates a lot of money for the company that owns it. Coming up with an audio equivalent of Candy Crush isn’t that easy, so I decided to pick a simpler game first.
Threes and 2048 are simple tile games where you combine multiple adjacent tiles together to remove the tiles.
2048 is played on a 4 by 4 grid, where you combine identical numbers to produce their sum. Hence, in the above puzzle, with line three reading: 2, 2, 4, 32, you can combine 2 plus 2 to generate a 4, resulting in 4, 4, 32, open-space. Then you can combine 4 plus 4 to generate an 8, resulting in 8, 32, open-space, open-space. You win the game when you combine 1024 plus 1024, yielding 2048.
Threes is similar, but you combine multiples of 3, such as 6 plus 6, together. I’ve heard both games called “Candy Crush” for math geeks.
The challenge in making this game enjoyable as an audio game was to find the best gestures to manipulate the puzzle. The testers suggested that a one-finger swipe tell you what is one the row or column where you swipe, and a two-finger swipe move the rows or columns in that direction. Using those gestures, game play is very fast, and fun.
For the sound environment, I wanted something to keep your mind sharp and engaged and be consistent with the game. I picked Bach’s Brandenburg Concerto Number Three.