Candy Crush is one of the most popular games on the iPhone, and generates enormous profits for King Entertainment. It’s similar to an older video game Bejeweled, and both have spawned hundreds of clones but none are accessible.
Most clones of these games are played on a grid that’s about 8 columns across and 8 rows high, and have one of seven items in each of the 64 spots on the grid. The idea is to swap two adjacent items, so you get at least 3 of the same item in a row. For example, in Bejeweled, if the top row has a diamond, diamond, ruby and diamond, you can swap the ruby with the last diamond, and then the 3 diamonds are removed, you score points, and new gems fill in the open spots. The more items you remove at the same time, the more points you score.
In Color Crush, the layout is the same, but you can play with either colors (such as red, blue, green and so on), or gems, or animals or numbers. You need to remove 50 gems, 3 or more at a time, from the grid, and then you move onto the next level. In each level, you score slightly more points for each gem than the prior level. You can also play a timed version, where you have to remove gems quickly before running out of time.
Making this an audio game was easy: one finger swipe lets you navigate, and 2 finger swipes announce all of the gems on the current row or column, and other gestures announce the nearby gems, so you can determine what gems you should swap. Like other Blindfold games, you can set the game to ding when the gem you are on can be swapped. Of course advanced players don’t use that crutch.
Blindfold Color Crush has been one of the most popular games we’ve build since Blindfold Bowling. We’re planning on adding some more gem packs to make the game more exciting. More on that in a future blog.