IEP Education : ECC Games for Visually Impaired Students
ObjectiveEd.com is our new organization where we are building ECC games for vision impaired students, based on a student’s Individual Educational Plan.
The student’s progression in acquiring skills in our education-based games will be preserved in a private secure cloud, visible to the school IEP team in a web-based dashboard .
If you are a Special Ed Teacher , click for additional details on learning about these types of games as a tool for maximizing student outcomes, relating to their
web IEP .
$35 for a used iPhone
I often get asked to get these games to run on other devices, such as Android phones, Windows or Mac.
All of the games are built for native iOS, and while it might be feasible to move an iOS app to tvOS for the Apple TV, or even the Mac, it’s non-trivial. Each game would probably take a week or more to get it to work in the new Apple environment; the Mac cannot take advantage of the gyro or accelerometer built into the phone. The Apple TV does have some of those features, and I’m investigating it.
Porting – that’s what it is called when you modify a software program to work on a different operating system – to the Android or Windows would require a complete rewrite of the app, in a different language (iOS apps are built in Objective C or Swift, Android apps are written in Java). For even the simplest of the apps, such as the card game War, rewriting could take weeks or months. That would have to be repeated for each and every game.
About a month ago, I heard from someone who had problems with some of the Blindfold Games on his iPod running iOS 7.1. He said the game crashed to the home screen every time he played that game. When you build iPhone or iPad apps, you can test them out on the iPhone and iPad emulators that comes with the software development tools for the Mac.
Unfortunately, the iPhone emulator on the Mac has iOS 8.0 through 9.3, but nothing older than that. I found an iPhone 4 running iOS 7.0 on eBay for $35 and bought it, and received it several days later. I found the problem and fixed the six games that experienced that problem.
Considering that there are about 36 games so far, if you want to play any of the games, and you have an Android phone, consider spending $35 to get a used iPhone. I did.