Blindfold Color Crush

User Guide

Overview

Blindfold Color Crush is a fully accessible puzzle inspired by Candy Crush and Bejeweled, for both sighted and visually impaired people, designed for rapid audio play.

The objective of the game is to remove as many colored gems as possible, by swapping adjacent gems, to get 3 or more similar colored gems in a row.

This game is played on a 8 by 8 grid, populated with 7 varieties of gems.
You can set the game to identify gems as color names, such as red or blue, or fruits, animals or numbers.
To move around within the grid, flick up, down, left or right.
To swap two gems, first double tap on one gem, then move to the adjacent gem, and double tap again.
The gems must be either above, below, left or right. You cannot swap diagnoal gems.

When you double tap, you will hear a kettle drum sound, indicating you are in swapping mode.
If the swap didn’t result in 3 identical gems in a row, the swap is not allowed.
Otherwise, the swap occurs and all identical gems in a row are removed; either vertically or horizontally, or both.
All the remaining gems slide down to the last row of the grid, and new gems are dropped into the open spots.

For example, consider this column after a swap has occured, reading from the top to the bottom: 1 3 4 5 6 2 2 2. The three number 2 gems will be removed, leaving 1 3 4 5 6.
The 6 gem, which was in the middle of the column, drops down to row 8.
The 5 gem drops to row 7, and so on, with gem 1 dropping into row 4.
Then the top three rows in this column get filled with new gems.

Here’s that same exmaple, but using colors:
1 red 2 yellow 3 blue 4 green 5 purple
consider this column after a swap has occured, reading from the top to the bottom: 1 3 4 5 6 2 2 2. The three number 2 gems will be removed, leaving 1 3 4 5 6.
The 6 gem, which was in the middle of the column, drops down to row 8.
The 5 gem drops to row 7, and so on, with gem 1 dropping into row 4.
Then the top three rows in this column get filled with new gems.

The game is over when there are no more moves.
In the main menu, you can select a category for the gems, such as Colors, Gems or Animals.
If you want more choices, purchase the in-app upgrade Gem-Pack, which includes Dogs, Fish, Large Cats, Flowers, Baseball Teams, Football Teams and Star Wars.
You can also set the category to random, and each level will be a different category.

Gestures

You control this game using iPhone gestures. To return to the main menu, swipe up with three fingers.
To navigate within the 8 by 8 grid, flick up, down, left and right, to move your cursor, and you will hear the gem name.

To hear the entire row where your cursor is, swipe right with 2 fingers.
To swap two gems, double tap on the first gem, move to the adjacent gem by flicking once, and then double tap again.
To cancel a swap, swipe down with 3 fingers.
To hear the entire column where your cursor is, swipe down with 2 fingers.
To hear the 2 gems left and right of your cursor, swipe left with 2 fingers.
To hear the 2 gems above and below your cursor, swipe up with 2 fingers.
To hear 2 gems in all 4 directions, pinch out.
To hear the gems as your finger slides, press your finger for about a second, then slide your finger up, down, left or right.
To hear the current cursor position, tap with 3 fingers.

Scoring

Each time you swap gems, you score points.
You get 10 points for a match of 3 gems, 20 points for a match of 4, 30 points for a match of 5 and 50 points for a match of 6.
If a swap makes multiple matches, either from the initial swap, or the chain reactions from dropping into new gems at the top of the column where matching gems were removed, you get additioanl points.
You get 10 bonus points for 2 matches in a row, 20 for 3 matches in a row, 30 for 4 in a row, 50 for 5 in a row, 70 for 6 in a row, 100 for 7 in a row, 150 for 8 in a row, and 200 bonus points for nine or more matches in a row.

Once you clear 50 gems in a level, you can move to the next level.

To post your winning score to twitter, facebook or game center, tap twice with 2 fingers after the game is over.
Use the settings screen to specify which social network to use.

After the game is over, to hear your score again, swipe down with one finger.

Hints

In the SETTINGS screen, to hear a zip-pop-bop sound when the gem you are on can be swapped, turn on SOUND WHEN GEM can be swapped.
To hear the number of available moves when you swipe right with 3 fingers, along with the current cursor position, turn on GIVE HINTS.

How to use coins

To play one level of Color Crush you will use one coin. Each time you move up a level, you use another coin.
This game comes with 15 coins.
You can buy more coins at any time; tap the GET UPGRADES button on the main screen.
Refer to the Common Features Guide for details.

Settings

The SETTINGS screen has several sections.

In the first section of SETTINGS, you can change how the game performs.
You can turn off the background music.
You can change how loud the kettle drum swap sound is.
You can turn off some sound effects.

Refer to the Common Features Guide for more information.

Games

Beginner Game

In Beginner Game, there is always a move that can be made, and when new gems are added to the board, sometimes the new gems come in pairs or triplets.
This game is intended to be relaxing or for beginners.

Standard Game

In Standard Game, you may run out of moves.
When new gems are added to the board, they will not match the gems to the left, right, above or below gems, so you will have to look for matches elsewhere.
As other gems are eliminated the new gems may line up with matching gems so they can be eliminated.

Like the Beginner Game, once you clear 50 gems in a level, you move to the next level.
In level 2, gem points are multiplied by 1.5; hence you get 15 points for a match of 3 gems, or 30 points for a match of 4 gems.
In level 3, gem points are multiplied by 2; hence you get 20 points for a match of 3 gems.
As you move up levels, the gem point multiplier keeps increasing.
Bonus points do not increase as you move from level to level.

Time Trial

With Time Trial, you start with 25 gems, and you need 50 gems to complete the level.
Every 20 seconds, you will hear a honking sound, and you will lose one gem.
Like the standard game, each time you match 3 or more gems, you win those gems, and get more points, and like the standard game, you need 50 gems to move to the next level.
Otherwise, if you lose all of your gems, you lose the game.

Scoring is the same as Standard Game.

To help you keep track of time, every ten seconds, you will hear a DONG-DONG sound.
You can adjust the time interval where you lose one gem, from 10 seconds to 90 seconds, in the settings screen.
This game can be very stressful.

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