Blindfold Spin and Solve

User Guide


Blindfold Spin and Solve is a fully accessible puzzle game inspired by Hangman and Wheel of Fortune, for both sighted and visually impaired people, designed for rapid audio play.

The objective of the game is to find the phrase based on guessing letters used in the phrase.
Prior to guessing a letter, you either spin a wheel, or buy a vowel for $250.
After you spin the wheel, you are told how much money you will win if you guess the letter correctly.
For example, if the phrase is “Practice Game”, and the wheel landed on $500, and you picked the letter “C”, you would earn $1000.
If you picked the letter “S”, you would not earn anything.
Once you have made 5 wrong guesses, the game is over.

When the game starts, it tells you the number of words and letters in the phrase.
To spin, swipe down with 2 fingers.
To buy a vowel, swipe up with 2 fingers, but you need at least $250.
To navigate within the puzzle, swipe left and right.
To navigate from word to word, swipe up and down.
To hear all the letters in the puzzle you solved so far, swipe left with 2 fingers.
To hear the letters in the word where your cursor is, swipe right with 2 fingers.
To hear all letters still available, swipe down with 3 fingers.

If you can solve the puzzle, instead of entering a letter, you can enter the entire phrase – just start the phrase with a space, instead of a letter.
If you bought a vowel, and then change your mind, just press RETURN, and then you can spin the wheel.
If you are correct, you win the amount indicated by your spin, and the game is over.
If you are wrong, you don’t earn anything, but you have one less guess available.
If you think the phrase needs a special symbol like a single quote, don’t include that symbol in your answer.

Solo Game

In the Practice and Solo game, you play by yourself, and you are allowed 5 wrong guesses. You can change the number of wrong guesses in the settings screen.
A wrong guess for a vowel purchase are not counted.

Regular Game

In the regular game, you play against a computer opponent. You go first, and alternate with the cmoputer opponent.
When you guess a wrong letter, it’s the other player’s turn.
If you guess correctly, your turn continues.
If the wheel lands on BANKRUPT, your turn ends, and you lose all your winnings you’ve earned in the current game.
If the wheel lands on LOSE A TURN, your turn ends.

To keep your winnings, you must either guess the final letter, or complete the phrase.

Play with Computer Opponents

When playing with computer opponents, you alternate turns with a computer player, and your opponent is chosen randomly.
You can purchase the PICK COMPETITOR upgrade, so you can set the skill and name of your opponents.


This game includes over 1200 phrases, such as “More Fun Than A Barrel Of Monkeys”.
You can purchase additional groups of categories. Refer to the categories guide for details.

How to use coins

To play one level of Spin and Solve you will use one coin. More details are in the Common Features Guide.


In the first section, you can set the number of wrong guesses per game in the Solo game.
You can set the number of wheel spins per player in the Regular game, to prevent one player from dominating the game.

The SETTINGS screen has other sections. Refer to the Common Features Guide.


1. Remember the most commonly used letters that are not vowels in English are, in order: T, N, S, R, H, D, L, C, M, F, Y, W, G, P, B, V, K, X, Q, J, Z.

2. Try to keep control of the wheel.

3. If the puzzle has a one-letter word, you should buy the letter A (and then the letter I) before the letter E.

4. If the letter T is the first letter of a three letter word, there’s a 90% chance there will be the H before buying the letter E, hoping the puzzle has the definite article.

5. If you thought the letter T would be the word “TO”, it’s not always the case. If you buy the letter O and it’s not where you thought the vowel would be, spin the wheel and pick the letter V.

6. The contractions can be interesting if you know what words fit as a contraction. If there’s a long word with one letter at the end after the quote, pick the letter S. For space quote space, you should pick either letter M or letter D before buying the letter I as your vowel. For the quote followed by two spaces, it’s best to pick either the letter R or letter L. If neither filled in those two spots, try picking letter V before buying the letter E as the vowel.

7. If you pick letter N and it’s the second last letter of a lengthy word, try picking letter G before buying letter I as your vowel.

8. If there’s letter Q in the puzzle, buy the letter U as letter Q is normally followed by a letter U.

9. If you see any single spaces and you have the money, try buying the letter A first and if it’s not where you thought, buy the letter I. Remember that if you don’t know it, have the money, buy the vowels, they can always help. So if you don’t know what consonant you should pick next, buy vowels if you have at least $250 to make sure you know which consonant you should pick next after spinning the wheel.

10. If you see a puzzle with a question mark at the end, the best choice of letters to pick are the letter W first and there would be a 90% chance the letter H will be in the puzzle as well as the first word could be WOULD. The other possible words: WHO; WHAT; WHEN; WHY; WHERE; HOW. Look at the spaces carefully to get the idea on what the word might be. If you see lettera “W” “H” and a space, buy the letter O first to make sure. If the letter O is elsewhere, spin the wheel and pick letter Y.

11. If you see any period in the puzzle, such as space space period try to pick the letter R first and then use your instinct on the other letter is a letter D or letter M for “DR.” or “MR.”, otherwise if there letters are not where you thought, it could be “ST.” for the word “saint”. If it’s space space space period, try the letters “M”, “R” and “S”” as they could be those letters in that part of the puzzle.

12. If you know one of the key words in the puzzle, use context to deduce what some of the other key words could be. For instance, if the puzzle is a two-word occupation, and you determine that the last word is “engineer,” think of different kinds of engineers that would fit with what’s displayed so far for the first word.

13. Try to pick the multiple set of consonants when landing on a higher dollar amount. Five consonants at $300-$400 each would still make you happy, but wouldn’t you be happier if you pick a consonant that only has one in the puzzle first? Make sure you save the multiple set of consonants for a higher dollar amount you land on, something with at least $600.

14. Buy vowels. They cost $250 and can be a huge help in trying to solve the puzzle. You don’t have to risk spinning the wheel, although you do risk losing your turn. Do not waste money buying a vowel if you already know where it is.

15. The word “AND” is another common word. Seeing space, letter N, space should push you toward buying the letter A before the letter E and then spinning for the letter D.

16. The ending of “T space space N” shows up occasionally. This is likely the ending “TION”. You should consider skipping letter A and letter E and buy first letter I and letter O instead.

17. If you have control of the wheel and you know the answer to the puzzle, there’s a significant difference between the total cash you win by solving when you know it and continuing to spin and add cash to your total. The game pays out the amount shown on the wheel for each occurrence of a consonant in the puzzle. If you spin and land on $500, guess a letter T, and there are 4 letter T’s’, you bank $2000. To increase your winnings, it’s important that you can quickly visualize the solved puzzle and determine not only what letters are remaining to be guessed, but which ones have multiple occurrences in the puzzle. If you know the answer and there are remaining letters that appear multiple times, spin until there were no more multiple-occurrence consonants remaining.


Blindfold Spin and Solve comes with a Phrase category that contains over 1400 puzzles. You can upgrade to one of the following three category groups.

Category Group 1

Group 1 comes with the following 9 categories. Each category description below includes the category, the number of puzzles and a typical puzzle, for a total of about 600 more puzzles.

Around the House: 237 , “Wooden Double Doors”

Classic Movie, 65, “Gone with the Wind”

Landmark, 100, “The Sistine Chapel”

Movie Title, 38, “Water for Elephants”

Book Title, 27, “The Merchant of Venice”

Fun and Games, 79, “Playing Darts”

Rhyme Time, 78, “Hocus-Pocus”

Classic TV, 24, “Gilligan’s Island”

Fictional Place, 8, “Land of Oz”

Category Groups 1 and 2

This group comes with category group 1 described above, plus the following 8 categories for a combined total of 17 categories and 1600 more puzzles.

Before and After: 393, “A Hole in One Way Ticket”

Family, 11, “Brothers and Sisters”

Title, 49, “Fiddler on the Roof”

TV Show Title, 28, “TV Show Title”

Fictional Character, 180, “Batman”

In the Kitchen, 84, “Rusted Pot”

Show Biz, 107, “Fall Premiere”

Occupation, 212, “Wedding Coordinator”

Category Groups 1 and 2 and 3

This group comes with all of the categories in group 1 and 2 described above, plus the following 12 categories for a combined total of more than of 8700 puzzles.

Event, 459, “Yearly Medical Checkup”

Food and Drink, 836, “Water Chestnuts”

Living Thing, 274, “Puppy Dogs”

On the Map,301, “The South China Sea”

People, 355, “Baby Boomers”

Person,455, “Team Player”

Phrase,1257, “Nice Job”

Place, 550, “Student Lounge”

Same Name, 140, “Witness and Umbrella Stand”

Thing, 1921, “Active Lifestyle”

What Are You Doing, 452, “Picking up the kids”